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Eve echoes ships
Eve echoes ships








eve echoes ships

But if you undock and lose one, there will be no replacing it. And even the rare exceptions, like Alliance Tournament ships, can be had if you have enough ISK. ISK enables you to do what you want in the game. All you need is ISK, which is why ISK faucets are so important to many players. Pretty much everything you need is a commodity you can buy in bulk on the market. If you lose your ship, and if you never lost your ship then you’ve never really experienced the game, you get your insurance payout and you go back to Jita or another trade hub and you buy a new ship and modules that will be exactly the same setup as you had before.

eve echoes ships

Nobody is going to take the raid gear you spent months farming for because there is almost no such gear. Gear, which is ships and modules and consumables and implants and whatever, is all completely replaceable in-game with ISK. I always let out a little sigh when somebody says they won’t play EVE Online because it is “full loot” PvP and they don’t want to lose their epic gear. (Except they keep saying maybe they’ll do something with them, but then they never do.) Why CCP doesn’t see an attribute reset token for PLEX in the game remains a mystery. Maxing out charisma doesn’t make anything even 1 ISK cheaper nor does maxing out perception make my probes scan even 1 second faster.Īttributes only impact the speed at which you train those time gated skills I mentioned, which means what you pick had better line up with your training plan because you can only reset your attributes on a one year cycle. Then there are attributes which, unlike any other title you’ve probably experienced, have zero impact on the actual performance of your character in the game. And EVE Online doesn’t have the same sort of skill min/max issues that fantasy titles end up with, the time base training can be a mixed bag, both a hook to get people to stay around and a frustration a you wait for skills to train to do what you want. I will admit that CCP went its own way on this by making skill training completely time based rather than use based. You end up with the fighter/wizard min/max issue. How many attempts to go there have flamed out and died in the last 20 years… or, like UO, made a hard turn into PvE focus?Īs with PvP, being a skill based game is one of those things a vocal minority of players is always asking for, but which has its problems. EVE Online is surprising in its longevity given that alone. There is always somebody declaring it a must-have feature, but PvP is not good for long term player retention in a persistent world MMO. That was the lesson of Ultima Online nearly 25 years back.

eve echoes ships

I think that here, in 2022, we can all pretty much agree that an open world ‘PvP everywhere’ title, and EVE Online is very much that, has a limited potential audience.

eve echoes ships

Also, World of Warcraft.įor example, PvP. But still, by the time it had become a success… which took a few years, 2006 being something of the breakthrough year… the industry had decided that some things were just not as popular as they thought. Okay, maybe it wasn’t completely crazy back in the day, because when it was conceived the genre was still young and people were not sure what would work. My response to his comment, to sum it up, was that the business plan for EVE Online was pants on head level crazy, even back in the day. He made the parallel between EverQuest, which achieved what seemed like huge success back in the day, surpassing 550K subscribers, only to be eclipsed by World of Warcraft, which took the EverQuest idea and enhanced it such that it hit 12 million subscribers at its peak. A good day to see doomsday weapons firingĪnd then Bhagpuss showed up in the comments to ask why nobody had made something like EVE Online once the title had shown it was a success.










Eve echoes ships